Friday, December 18, 2009

Two Bosses Enter: Anub'Arak vs. Tribunal of Ages

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to what's nearly the end of the current round of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble!

I'm hiding my eyes behind my hands for this one: Anub'Arak (Azjol-Nerub) versus Tribunal of Ages (Halls of Stone). Storyweavers, get ready to spin your webs ... This is the type of match where a good blow-by-blow account in the comments can go a long way toward swaying the vote.

But first, the pound ground rules:
  • This match takes place inside the Tribunal of Ages in the Halls of Stone ... or perhaps the Tribunal has been transplanted to the Two Bosses Thunderdome ... or perhaps they're someplace else ... Any way you slice it, the Tribunal's basic encounter mechanic functions as usual. Work with it, people! It's a fantasy tournie.
  • No matter where you choose to set the match and who you may choose to stand in for Brann Bronzebeard, his survival ultimately determines the success or failure of the mission. Anub'Arak is therefore challenged with holding the Tribunal at bay long enough for Bronzebeard to complete his task. Technically, a "win" for Anub'Arak means that neither opponent dies.
  • All of the competitors' abilities, including crowd control and other effects to which bosses are usually immune, work on their opponents.
  • Assume that the opponents share similar levels, health pools and comparative overall damage output.
  • Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
  • Don't neglect style, story and scale.
Welcome to the Two Bosses Thunderdome. Ladies and gentlemen, boys and girls ... Dyin' time's here.

In Corner One: Anub'Arak (Azjol-Nerub)
I was king of this empire once, long ago. In life I stood as champion. In death I returned as conqueror. Now I protect the kingdom once more. Ironic, yes?

Anub'Arak, the former king of Azjol-Nerub, was among the Nerubians slaughtered in the War of the Spider and later raised as Undead by Ner'zhul the Lich King to do his bidding. Read the extensive lore page on Anub'Arak to learn more about his background.

Anub'Arak's battle strategy includes truly relentless tactics. Besides wreaking havoc with vicious attacks and environmental damage, he swarms opponents with protective Locusts and nettling Carrion Beetles. He periodically burrows underground, besieging opponents with packs of summoned minions.
Learn more about Anub'Arak's strategies, and review comments from players who've battled him.

In Corner Two: The Tribunal of Ages, Halls of Stone
Abedneum: Warning! Life form pattern not recognized. Archival processing terminated. Continued interference will result in targeted response.
Kaddrak: Security breach in progress. Analysis of historical archives transferred to lower priority queue. Countermeasures engaged.
Marnak: Threat index threshold exceeded. Celestial archive aborted. Security level heightened.
Abedneum: Critical threat index. Void analysis diverted. Initiating sanitization protocol.

During the Tribunal of Ages encounter, adventurers must protect Dwarven explorer Brann Bronzebeard long enough that he can access a database to retrieve information required to complete the Halls of Stone quest. Hindering Brann and his helpers are the three stone faces of the Tribunal, Kaddrak, Abedneum and Marnak, plus wave after wave of foes including Dark Rune Protectors, Dark Rune Stormcallers and an Iron Golem Custodian.

Kaddrak
Marnak
Abedneum
Dark Rune Protector
Dark Rune Stormcaller
Iron Golem Custodian
Read a description of the Tribunal of Ages event and review comments from players who've completed the related achievement. Review the Tribunal's first-bracket shut-out of Anomalus.

The smackdown
Two Boss matchups are about substance and style, not game play and mechanics. Don't base your strategies on player tactics, which opponent has been easiest or most difficult for you personally, or the difficulty of each opponent relative to instance progression. Vote for the spirit of the battle as set forth above. Set aside differences in opponents' health pools, game level and actual damage output. Absolutely no game-mechanic nitpicking!

Who wins, and why? We'll see you down below in the comments. Can you come up with a convincing scenario that will sway other readers to your point of view?

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